About Computer Science (Interactive Entertainment Technology), MSc - at Trinity College Dublin
The Msc in Computer Science (Interactive Entertainment Technology) is a one-year course, directed by Dr Steven Collins (co-founder of Havok) and has been designed in collaboration with Microsoft, Demonware, Radical Entertainment and other leading game industry companies. The programme immerses students in a state of the art learning environment, including the Microsoft © sponsored XNA Gamelab, featuring Xbox360 systems and multi-core PCs with DX10 GPUs per-student, with classes given by leading researchers in computer graphics, vision, networking and distributed systems, where students use the latest hardware, software tools and technologies, as used by professional game development companies.
The modules making up the first half of the year cover topics including:
- Software Engineering for Concurrent and Distributed Systems
- Data Communications and Networks
- Graphics and Console Hardware and Real-time Rendering
- Artificial Intelligence and Autonomous Agents
- Real-time Animation and Physics
- Vision Systems and Augmented Reality
- Numerical Methods and Mathematical Modelling
During the second half of the year students put theory into practice in a significant group project, and individual research dissertation. This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, in computing, information technology, or a related discipline. Well qualified candidates from disciplines such as engineering, mathematics, statistics, or physics who have sufficient knowledge of computing may also be accepted.