The award | How you will study | Study duration | Course start | Domestic course fees | International course fees |
---|---|---|---|---|---|
BA (Hons) | Full-time | 3 years | September | GBP 9535 per year | GBP 18000 per year |
BA (Hons) | Sandwich | 4 years | September | - | - |
This course focuses on bringing game worlds to life through captivating visuals. Games artists shape a game’s identity, working with games designers, concept artists, and animators to create visually compelling assets. Concept artists visualise ideas, character artists sculpt 3D models, and environment artists craft immersive settings to explore. Technical artists optimise the art production pipeline and enhance visual quality.
This course provides a collaborative platform, offering games artists the chance to showcase creativity and contribute to immersive gaming experiences within a thriving community of diverse creatives.
As a specialised arts university, we offer unparalleled resources and expertise to provide you with an exceptional education in games art. Access cutting-edge software, advanced hardware, and dedicated studio spaces equipped with industry-standard tools. Benefit from working closely with experienced industry professionals who offer valuable feedback and guidance, keeping you at the forefront of games art practices.
Our Industry Speaker Programme invites gaming industry professionals to share real-world insights and build connections for your future career.
Engage in professional opportunities through collaborative projects with BA (Hons) Games Design students and external game development initiatives. We will support you in developing networking skills and establishing professional contacts within the gaming industry. Collaborate with talented games designers, concept artists, filmmakers, animators, and fashion designers, fostering exciting collaborations and innovative projects.
*The placement year is subject to approval.
At enrolment, you should normally have achieved one of the following:
We will consider students who do not have art/design as part of their main study but have a portfolio that demonstrates their potential to succeed.
You will also need:
Examples of work
As part of the application process you are required to submit examples of work. Your development portfolio should ideally revolve around the theme of games but don't hesitate to showcase a wide variety of work that reflects your creativity.
Consider including the following:
Any creative visual work in 2D or 3D
Drawing, painting, fine art, design or illustration work
Digital or traditional
Idea generation
Concept designs
Game engine work
Storyboards or comic art
3D animation
The files should be no larger than 30MB in total. Guidance on what to include in your examples of work can be found on our website at www.leeds-art.ac.uk/ug-entry-requirements.
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